更新时间:2021-08-04 10:00:59
封面
版权信息
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Chapter 1. An Integrated Unity Workflow
Assets and the Unity workflow
CAD or 3D modeling software
Building Information Modeling (BIM) Software
Updating the scene when changes occur
Summary
Chapter 2. Quick Walk Around Your Design
Setting up an (almost) empty Unity project
Loading up a CAD model
Meshes and materials or Shaders
Adding sun light
Adding navigation using a first person controller
Minding the gap
Chapter 3. Let There be Light!
Basic light sources
Shadows
Lightmapping
Pre-rendered models
Chapter 4. Promenade Architecturale
First Person versus Third Person Controller
Loading a custom third person character
Adding a live minimap
Displaying basic text/information on the screen
Chapter 5. Models and Environment
Loading 3D Warehouse models
Setting up a basic landscape
Creating a custom Skybox
Optimizing scenes and models
Chapter 6. Shaders and Textures
Adjusting basic textured materials
Using advanced textured materials
Using procedural materials
Learning further material techniques
Chapter 7. Full Control with Scripting
Scripting crash course
Triggering doors and elevators
Basic heads-up-display with a custom GUI
Switching between cameras
Switching between materials
Further interactions
Some additional Asset Store tips
Index