Mastering PhoneGap Mobile Application Development
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Preface

PhoneGap/Cordova, as a technology to create hybrid mobile apps, relies heavily upon JavaScript, HTML, and CSS in order to present your apps to your users. This is ideal in many ways, especially since you can rely upon your knowledge of web-based technologies in order to create cross-platform mobile apps. Being able to build on your existing knowledge set is a major plus when it comes to recommending Cordova, and generally, one can build their first simple app using Cordova pretty easily. But when it comes to building larger, more complex apps, it is useful to explore various technologies and tools that allow us to more efficiently develop mobile apps. The first few chapters of this book focus exactly on this need. We'll cover task runners such as Gulp, packagers such as Browserify, and a method of writing CSS that's easier to maintain using Sassy CSS.

In this book we generally refer to PhoneGap and Cordova simply as Cordova—PhoneGap itself is a distribution of Cordova and supplies additional features and utilities. If there is a specific difference we need to mention, we will do so in at the appropriate time.

One particular hallmark of large, complex apps is a requirement for a way to store complex data efficiently. There comes a point when using the Local Storage and File API become unwieldy, and so it is important to learn about other methods to store data, such as IndexedDB and Web SQL Database.

Quite often, it's also necessary for apps to transfer large amounts of data between the device and external servers. You can imagine a social photography app might need to upload images, and an e-book app would need to download files that represent books. We'll devote an entire chapter to this topic as well.

Of course, most developers want to get their apps out into the devices of as many users as possible. This is why creating accessible applications is important. Not every user has perfect vision. Some users may have trouble reading small text or text with low contrast. Other users may have problems discerning various color shades. And other users may not be able to hear your app's sounds very well. With assistive technologies on many mobile platforms, it is a very good idea to build our apps so that as many users as possible can use them effectively.

Deployment, ultimately, is our goal, and so the latter portion of the book will deal exactly with that: how to create launch screens and icons for our app, how to create a release build, and ultimately, how to deploy the app to the various app stores.

Along the way, we'll also deal with other concepts, such as tips you can use to make your app's user interface respond appropriately to the various form factors it finds itself running on. You'll also find tools that can verify that your app is working as you expect, as well as tips on how to find and fix performance issues.

When you're finished with this book, you should hopefully have the knowledge necessary to tackle large scale and more complex apps that are accessible, performant, and responsive.

In this book, we'll focus on the iOS and Android platforms. Cordova, however, supports many other platforms. In general, most of what is covered in this book applies to these other platforms as well. However, there are some third-party plugins that are used. If you do want to support another platform, you'll want to verify that the same or a similar plugin is available.

What this book covers

Chapter 1, Task Automation, introduces you to the process of automating your common development tasks, including copying and transforming files in various ways as part of your build steps. Sections deal specifically with creating an extensible build system that can transpile JavaScript, minify code automatically, perform Cordova CLI tasks, and lint your code to catch syntax errors.

Chapter 2, ECMAScript 2015 and Browserify, is a short introduction to many of the new features in ECMAScript 2015 and beyond, including string interpolation, object destructuring, named and default parameters, lexically bound functions, and more. The chapter also introduces Browserify as a way to package your own code and reuse great code modules from other JavaScript developers.

Chapter 3, Sassy CSS, introduces you to the world of CSS transpilers, notably the Sassy CSS language. Specifically, the chapter covers variables, nesting, and mixins, all of which make it easier to write readable and maintainable CSS code.

Chapter 4, More Responsive Design, focuses on the steps and features you can use to create hybrid apps that respond appropriately to the form factors of various devices. This chapter explores logical and physical pixels, important CSS units, media queries, image sizing, and using the flex box model to design complex yet responsive user interfaces.

Chapter 5, Hybrid Application Accessibility, explores the various methods you can use as a developer to make your app accessible to users who may need assistance seeing, hearing, or utilizing the content within your application.

Chapter 6, Testing and UI Automation, addresses the very real need to ensure that the apps we build actually function correctly. The chapter introduces you to testing concepts as well as various tools to automate tests. Finally, the chapter addresses how to automate the user interface as another method to test on real devices.

Chapter 7, IndexedDB, introduces you to a method of persistent storage other than Local Storage or the File API. The chapter covers how to create new object stores, save, retrieve and search for data, and more.

Chapter 8, Web SQL Database, introduces you to relational databases and how they can be used within Cordova using a third-party plugin. The chapter focuses on how to store and retrieve data using SQL.

Chapter 9, Transferring Files, covers how to download content from an external server into your app as well as how to upload content from your app and transfer it to an external server.

Chapter 10, Performance, discusses methods you can use to check how well your application performs on real devices, and also provides tips you can use to improve the performance if necessary.

Chapter 11, Graphical Assets, discusses how to create launch screens and icons for your application. The chapter provides tips on how to create a memorable icon and a good launch screen.

Chapter 12, Deployment, shows you how to create developer accounts for the Google Play Market and Apple App Store step by step so that you can deploy your apps to the world. Once your accounts are created, the chapter guides you through the process of uploading your app's graphical assets, defining metadata, and finally, uploading your app itself.

What you need for this book

To build/run the code supplied for the book, the following software is required (pided by platform where appropriate):

* A JRE is not sufficient.

** The code accompanying this book has been tested with Cordova 6.0.0. It should work with any 5.x or 6.x version. The code also relies on core and third-party plugins, as well as various other software and node packages; check the README file in the code package for this book for specific plugin, software, and package versions, if applicable.

While not required, it is considered good practice to work using source control. Git is an easy-to-use source control management solution, and the one the author uses.

Websites and download locations:

Who this book is for

If you are a developer using Cordova to create hybrid mobile applications and wish to take your app to the next level by including any of the following features, this book is for you:

  • Automate code transformation, syntax checking, and build steps
  • Package your code more efficiently, and use npm packages to speed development
  • Use responsive design techniques so that your app can respond appropriately to different form factors and orientations
  • Increase your app’s audience by making it more accessible
  • Verify correctness using automated tests and UI automation tools
  • Store structured data using databases
  • Transfer files between the app and external servers
  • Locate and fix performance issues
  • Create signed release versions of your app, ready for deployment

This book assumes that the reader has the following knowledge and abilities:

  • Understand how to use the operating system’s command-line interface, whether Mac OS X, Linux, or Windows
  • Can install and configure Android and iOS SDKs
  • Has a basic understanding of the Cordova CLI, and the typical workflow
  • Understands typical HTML5, CSS, and JavaScript code
  • Has some knowledge of the browser’s Document Object Model or DOM

Conventions

In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.

Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "We can include other files through the use of the import keyword."

A block of code is set as follows:

function mul(a, b, log) {
  var ans = a * b;
  if (log === true) {
    console.log ([a, b, ans]);
  }
}

When we wish reference a portion of code in the following text, the code is marked with a commented number, like so:

function mul(a, b, log) {
  var ans = a * b;
  if (log === true) { // [1]
    console.log ([a, b, ans]);
  }
}

We use the strict equality operator in [1] to avoid type coercion.

Any command-line input or output is written as follows:

$ gulp copy && gulp init

New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear in the text like this: "Right-click on An Element and then on Inspect Element."

Note

Warnings or important notes appear in a box like this.

Tip

Tips and tricks appear like this.

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