Blueprints Visual Scripting for Unreal Engine
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About the Author

Brenden Sewell is a lead game designer at E-Line Media, and has spent the last 5 years designing and creating games that are both fun to play and have educational or social impact. He has been building games since 2002, when Neverwinter Nights taught him an invaluable lesson about the expressive power of game design. In 2010, he graduated with a degree in cognitive science from Indiana University. Since then, he has focused on enhancing his own craft of game design while harnessing its power to do good in the world, and exposing more people to the joy the profession holds.

I would like to thank the following people for contributing to this book and making it a reality: Steve Swink (@steveswink), Jake Martin, Demetrius Comes, and Graeme Bayless for providing me the right mentorship to elevate me in my design practice; Logan Barnett (@logan_barnett) and David Koontz (@dkoontz) for pushing my knowledge of scripting to become a more versatile developer; the Packt Publishing staff and my technical reviewers for helping me to make this book a reality; the Unreal development community for being supportive and informative as we all endeavor to master this technology together; and my supremely supportive girlfriend Michelle, my parents who made this all possible, and all of my incredible friends for enriching my life.