Learning Cocos2d-JS Game Development
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Conventions

In this book, you will find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and an explanation of their meaning.

Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "I found myself almost rewriting the game with a series of if.. then.. else trying to make it look good on any device."

A block of code is set as follows:

var gameScene = cc.Scene.extend({
  onEnter:function () {
    this._super();
    gameLayer = new game();
    gameLayer.init();
    this.addChild(gameLayer);
  }
});

When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:

var gameScene = cc.Scene.extend({
  onEnter:function () {
    this._super();
    gameLayer = new game();
    gameLayer.init();
    this.addChild(gameLayer);
  }
});

New terms and important words are shown in bold. Words that you see on the screen, in menus or dialog boxes for example, appear in the text like this: "If you now open the developer console, you should see: my awesome game starts here".

Note

Warnings or important notes appear in a box like this.

Tip

Tips and tricks appear like this.