Source SDK Game Development Essentials
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Chapter 2. Grasping Hammer

Now that you have everything installed, I bet you're itching to start creating! We're not there yet because there are still some things to cover. This chapter serves to shed some light on the mysteries of mapping.

In this chapter, we will cover the following topics:

  • Learning some basic terminology
  • Opening Hammer for the first time
  • Navigating the 2D and 3D viewports
  • Customizing your user interface
  • Developing some basic organizational skills

Let us begin.