Source SDK Game Development Essentials
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Chapter 3. Shaping Your World

Now that you're comfortable with getting around in Hammer, let's dive into the actual world creation. In this chapter, you will learn:

  • Creating a house with world brushes
  • Performing a test compile to view your work in the game
  • Using the following tools:
    • Clipping Tool
    • Carve
    • Vertex Tool
  • Using the object bar
  • Creating a 3D SkyBox

Let us begin.