Blender Cycles:Lighting and Rendering Cookbook
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Chapter 2. Creating Different Glass Materials in Cycles

This chapter contains the following recipes:

  • Creating a simple glass shader
  • Creating a glass full of water
  • Using default Cycles caustics
  • Creating custom fake caustics
  • Creating a custom and more versatile glass shader
  • Creating more complex glass materials
  • Obtaining a dispersion effect
  • Creating an absorption glass shader