更新时间:2021-08-05 16:50:29
封面
版权页
Credits
About the Author
About the Reviewers
www.PacktPub.com
Support files eBooks discount offers and more
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Chapter 1. Downloading and Understanding Construct 2
About Construct 2
Navigating through Construct 2
Creating game objects
Saving your project
What is an event system?
Using a license
Summary
Chapter 2. Creating Your First Game Design
Defining a game
Drawing the flow of the game
Making game mechanics
More references for game design
Game-design books
Chapter 3. Creating Diverse Player Experiences with a Flappy Bird Clone
How Flappy Bird works
Making our own Flappy Bird game
Learning random generation
Adding collectibles
Chapter 4. Making a Breakout Clone
Creating the design
Setting up our layout
Understanding constant variables
Ending a game
Chapter 5. Making a Platformer Game
Preparing the level
Learning about physics
Joining two objects
Types of physics engines in Construct 2
Chapter 6. Creating a Space-shooter Game
Setting the stage
Storing data in Construct 2
Storing data in the player's machine
Chapter 7. Making a Battle Tank Game
Setting up the layout
Making enemies smarter
Chapter 8. Debugging Your Game
Bugs and their types
Using Construct 2's debugging tool
Different levels of bug importance
Chapter 9. Mastering the Best Practices
Applying common best practices
Using technical best practices
Using your memory wisely
Chapter 10. Publishing Your Game
Exporting to the Web
Publishing to desktop
Publishing to mobile platforms
Index