Learning Construct 2
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About the Reviewers

John Audi P. Bato has embarked on a great journey of learning and discovering different approaches of teaching since he started his career in education in 2011. He is currently teaching Information Technology and Computer Science courses at Foundation University at the College of Computer Studies in Dumaguete City, Oriental Negros, Philippines. Throughout his career, he has participated in various capstone projects as an adviser to students with projects related to Educational Game Development and Information Systems.

John completed his Bachelor's degree in Computer Science at Foundation University and is now pursuing his Master's degree in Information Systems at Silliman University as a scholar. He is currently a member of the Philippine Society of Information Technology Educators (PSITE). In 2011, he received his PhilNITS IT Passport Certificate. In 2013, he got certified as an Apple Foundations Trainer, and in the same year, he successfully passed the National Certification exam on Computer Hardware Servicing (NC-2) and the trainer's certification of the Philippine Technical Vocational Education and Training (TVET).

Albert Chen is an assistant professor in the Game Design and Development program at Cogswell Polytechnical College in Sunnyvale, CA. He led students in developing serious games using game engines for the Boeing Company, Neurosky, and Ericsson. His student team won the Boeing Performance Excellence Award in 2008.

Prior to joining Cogswell in 2007, he was a professional game developer for over 12 years, working at EA, LucasArts, Factor 5, and the 3DO Company. He has a Bachelor of Arts degree in International Relations from UC Davis and a Masters of Arts degree in Entrepreneurship and Innovation from Cogswell Polytechnical College.

He reviewed Getting Started with Clickteam Fusion, Jürgen Brunner, and Construct 2 Game Development by Example, John Bura, both in 2014 by Packt Publishing.

He is also a reviewer for Choice: Current Reviews for Academic Libraries.

I would like to thank my family for their love and support: Joy, Kayli, Brandon, and my mother, Sin Hing Chen.

Diane Mueller is an independent game designer and pixel artist. She has a degree in Game Development from Savannah College of Art and Design and has led and scripted games such as Cadence, which won the Indiebits Gravibyte Award for Humanities, and Five Suns, which won the SCAD Entelechy Best 2D Game award. She has been using Construct 2 for at least 3 years now and has scripted both Cadence and Five Suns, as well as many more games, using Construct 2.

D.M. Noyé (Dwandell M. Noyé) is a successful entrepreneur, conceptual designer, and technical consultant with extensive experience working on major commercial projects with numerous multinational corporations, as well as independent endeavors spanning several fields, from music and literary arts to video games.

I'd like to thank Packt Publishing for once again believing in my expertise and giving me the opportunity to share it on yet another excellent project. I'd also like to thank the entire Scirra Construct community for the deep knowledge base they've built over a number of years, allowing me to acquire the forward-thinking skill of event-based programming.

Dan Thomas is a level designer with a Bachelor's degree in Game Design from Champlain College. He has worked with several teams on QA in the Burlington, VT & Montreal, QC areas, most notably with Birnam Wood Games and their game, Loc, and Minority Media on Spirits of Spring. Most of his work now involves freelance level-design work on smaller projects or games. Dan has worked with many editors and genres across both single and multiplayer games and is always ready for another project or tool to sink into.