更新时间:2021-07-16 12:21:34
coverpage
Photographic Rendering with V-Ray for SketchUp
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
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Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Chapter 1. Diving Straight into Photographic Rendering
What this chapter is all about
Good composition is the foundation of photographic rendering
Materials that make us believe!
Render settings for final output
Summary
Chapter 2. Lighting an Interior Daytime Scene
Looking at our SketchUp scene
Defining our goals
The lighting workflow
Sunlight is our key light
Skylight is our fill light
Chapter 3. Lighting an Interior Nighttime Scene Using IES Lights
Taking a look at our SketchUp file
The lighting process
Starting with a blank canvas
Adding some much-needed ambience
Layering up our IES lights
Evaluating the render with all lights enabled
Previsualizing image corrections using V-Ray FrameBuffer
Chapter 4. Lighting an Exterior Daylight Scene
Setting up our SketchUp file
Reference and observation
Sunlight is the key
Filling in with skylight
Tweaking exposure
Chapter 5. Understanding the Principles of Light Behavior
The SketchUp files
How light behaves
Understanding light decay
Using color temperature
The cause of color bleeding
Chapter 6. Creating Believable Materials
Getting started with our materials
Using a SketchUp material to create our diffuse floor coloring
Using the V-Ray Standard material
Creating the wall paintings using bitmaps
Art sculpts – import vismat
Your challenge
Chapter 7. Important Materials Theory
Light and material interaction – why objects in the real world have color
How absorption reflectance and transmittance work
The importance of R G and B in the digital realm
Light and material interaction – what is reflectivity?
Light and material interaction – the transmittance effects
The importance of energy-conserving materials
What we have accomplished?
Chapter 8. Composition and Cameras
Deciding the shot type
Aspect ratios
The requisite maximum resolution
How focal length affects composition
Setting up scene views for final shot rendering
Chapter 9. Quality Control
Fine-tuning scene lighting
Cleaning up our GI solution
Working with the Image sampler controls
Improving our materials
Outputting the final renders
Determining the order of quality control steps
Chapter 10. Adding Photographic Touches in Post-production
Setting up After Effects
Importing our footage
Dealing with the lighting hotspots
Boosting the floor reflections
Adding a subtle DOF to shift focus
Adding subtle relighting
Boosting the glass reflections a little
Final color corrections
Adding a subtle vignette effect