更新时间:2021-07-23 16:35:49
封面
Title Page
Copyright and Credits
Blender Quick Start Guide
Dedication
Packt Upsell
Why subscribe?
Packt.com
Contributors
About the author
About the reviewers
Packt is searching for authors like you
Preface
Who this book is for
What this book covers
To get the most out of this book
Download the example code files
Download the color images
Code in action
Conventions used
Get in touch
Reviews
Using Blender 2.8 UI Shading and Navigator Widget
Technical requirements
The Blender user interface
Resizing windows
Managing windows
Merging windows
Active window and shortcuts
Selecting objects
Transforming objects
Moving objects
Rotating objects
1.5.3 Scaling objects
Shading options for Blender 2.8
Navigator widget and visualization
Navigation widget
Displaying and editing properties
Summary
3D Modeling and Real-Time Rendering in Eevee
Creating a chair model with polygons
Starting with a 3D primitive
Creating the chair seat with transformations
Expanding the chair with extrudes
3D modeling with extrusions
Creating the legs and the Specials menu
Creating the backrest
Using pie menus in Blender 2.8
Adding a floor and back wall
Rendering and shading with Eevee
Adding lights and real-time shadows
Changing light types and strength
Shadow quality
Rendering still images
Rendering with Eevee
The New 3D Cursor and Modeling Options
Using the 3D Cursor
Using the cursor to align objects
3D Cursor coordinates and display
Cutting the model
Creating a doorway and modifiers
Snap during transformations
Using Real-Time Materials in Eevee
Using materials in Blender
Adding materials to objects
Using shaders for materials
Object color
Reflections for materials
Transparency for materials
Objects as light sources
Multiple materials for one object
Real-Time Textures for Eevee
Working with textures in Eevee
Shader editor for textures
Using image textures
Using a PBR material
Adding multiple image textures
Mixing nodes with color and ambient occlusion
Using a normal map
Adding a roughness texture
Finishing up the PBR material
Lights and Real-Time Rendering with Blender Eevee
Rendering with Blender Eevee
Using an HDR texture as background
Adding shadows with Eevee
Effects and options for Eevee
Bloom effect
Sampling
Removing the background for rendering
Using a light probe to boost indirect lighting